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Technology Information:
Tom Clancy's Rainbow Six 3: Raven Shield

Product Type: Video Games
Product Price: $9.99
Manufacturer: Ubisoft
Purchase
Description
Platform: WINDOWS 98/ME/2000/XP Publisher: UBI SOFT Packaging: JEWEL CASE Rating: MATURE Command an elite multinational squad of special operatives against a hidden terrorist foe. In Raven Shield the third installment to the wildly popular Rainbow Six series RAINBOW races against time to stop terror and unravel a mystery. In locations around the world from London to the Caribbean to Rio de Janeiro lead team RAINBOW in a desperate effort to battle a madman and foil his doomsday plot.Features: Fifteen all-new single-player missions 6 dedicated multiplayer maps. Built on next generation Unreal technology for unequaled visual effects. Fifty-seven weapons with real-world accessories for endless customization. New multiplayer modes and rules for online play. Real-world tactics and methods from Mike Grasso Senior Instructor for LAPD SWAT and LAPD Medal of Valor winner. System Requirements: Windows 98/ME/2000/XP 600 MHz CPU 128 MB RAM 32MB DirectX 8.1 or higher DirectX 8.0 compatible sound card High speed Internet connection.
Reviews
Rating: 3 / 5
Date: 2010-04-14
Summary: "Tom Clancy's Games-CD"
I bought it to pass my leisure time while travelling! amusing and action packed. I would recommend it if you like this type of "single" player action CD games.
Rating: 3 / 5
Date: 2010-01-09
Summary: "Still good but not as good as the original or Rogue Spear"
Well, this version of Rainbow Six really upped the 1st person shooter experience. With better graphics, new weapons and what not, it is definitely an improved gaming experience.
But the game isn't as much fun as the original or as Rogue Spear. Once you play through the mission, few of the maps are all that interesting to play through again in any mode.
It almost seems like the developers got lazy as well as 3 or 4 of the maps are duplicated and you play through them twice in the campaign and the only difference in the map is the time of day. But the maps themselves are also kind of boring.
What made the levels in Rainbow Six and Rogue Spear so fun was that they were so different...and so big. In the original, you had massive maps of airports, haciendas, jungles, you name it. In Rogue Spear, you were storming an oil tanker one mission, recapturing a 747 in another and fighting your way through a ruined city in yet another.
In RS 3, the missions all take place in closely confined areas and the maps themselves are all pretty much the same...you're storming yet another building be it a meat-packing plant or an oil refinery or a house. Another downside is that snipers are pretty much useless in these maps. There are a few obvious perches for a sniper to take out maybe 2 terrorists but the bulk of the shooting is going to be you or your team when you come around a corner and run into a terrorist.
The upside is that RS 3 appears to the only available game playable on modern CPU's that still has the original gameplay factors such as setting up your own mission plan and allowing a full team (8) to paly as opposed to the more recent Rainbow Six modes which pretty much has the computer telling you how you will play a mission.
Rating: 4 / 5
Date: 2010-01-05
Summary: "Great first person shooter"
Classic rainbow Six game, my son loves it and is an avid MGS fan. This game does not work on anything higher than XP and I could not find patches for Vista.
Rating: 5 / 5
Date: 2009-09-03
Summary: "One of the most sophisticated tactical shooters I've seen."
This review is strictly from the single player perspective.
In terms of sheer sophistication and modes of play, this game is way ahead of anything else I've played (up to now, anyway). While I'm more of a run-and-gun enthusiast, this game is impressive by any standard.
I played this in the campaign mode which consists of fifteen missions tied together by a single story line. You can play each mission with a default or customized selection of AI teammates divided into 1 to 3 squads of 1 to 4 members. Team members are picked from a pool of characters, each having a predefined mix of skills that differentiate them from one another. If a team member gets killed, you can't choose him for subsequent missions. If wounded, a character can be selected for later missions, but will still be wounded (making him slower and less effective). There are enough characters so you will not run out before you complete the game, but some of them are better than others, so it's possible to use up all the most skilled team members early in the game, leaving you with a bunch of more average type operatives for the more difficult missions later in the game (which is exactly what I did).
You can also choose how each member of the squads is equipped. There are no weapons, ammo, or medkits that you can pick up during the mission. The variety of weapons is huge and includes assault weapons, pistols, several types of grenades, and heart beat sensors and jammers. Weapons can also be equipped with special sights, scopes, silencers, and high capacity magazines. You are allowed to carry a limited number of weapons, but the heavier weapons (including any attachments) will affect your ability to aim quickly and steadily. Personally, I tended to use heavier high caliber weapons.
You can easily plan out exactly how each team will advance through a mission using a planning map before you start the mission. You can have a squad proceed to a staging area and wait for a "go" signal before proceeding further. That's great for setting up a synchronized attack on the enemy from multiple directions. There are also two default plans available for each mission. The mission plan cannot be changed during the mission, but you can modify, save, and load plans each time you restart a mission.
During game play you can jump into any character in any squad and you can command the other members of that squad to hold or follow you. You can also change the rules of engagement (assault, recon, etc), although I just left it set to assault for the entire game. You cannot command individual members of a squad. If you get killed, you can switch into another character and keep going with the mission until you finish it or all the members of all the teams are dead. You can also command everyone (all members of all teams) to hold or follow.
Mission types consist of hostage rescues, preventing terrorists from setting off a bomb, or just eliminating all the terrorists. There is one recon mission where you must complete the mission without being detected.
The AI was pretty good for an older game. Admittedly, squad members will sometimes get killed for making incredibly stupid mistakes, but sometimes they will be very good at eliminating enemies (as when clearing a room). You don't have much control over where (which direction) your teammates will focus their attention, so if you place them to cover a specific area, they might be facing the wrong way to spot an enemy intruder. Enemy AI seemed fairly advanced for 2003. An enemy might attack you and then escape the area just to attack you again somewhere else. And they are exceptional at surprising you when you don't expect it.
I thought the graphics were pretty decent for a 2003 game. The game often crashed when first going into the action mode (starting an actual mission) for the first time after starting it, but worked ok after restarting the game again. No data was ever corrupted. The game has no save capability. It only remembers what missions you've finished. This can be frustrating because missions can sometimes take 15-30 minutes depending on how cautious you are. Having to restart a mission after playing for nearly half an hour is aggravating. I played the last mission almost to the end at least eight times before I succeeded.
This games gets five stars because it is exceptionally well designed, not only when it came out in 2003, but even by today's standards. It has great replay value because of the various modes of play (lone wolf, terrorist hunter, squad action, and planned mission) and because it challenges players to better their previous performance by bringing more team members through each mission alive. This game was clearly produced to compete with the all time great tactical/squad FPS titles. There is nothing average about it. On top of all that, I paid only $2.61 for which I got about 15-20 hours of play.
Rating: 5 / 5
Date: 2009-07-23
Summary: "Not the last of the series...but the last of it's kind."
I cannot stress this enough: Liking this game is no indication of liking Rainbow's more recent titles. The Vegas series, and Lockdown, to an extent, are only comparable for being FPS games, and that's where any real meaningful comparison ends. With Raven Shield you have full-sized tactical squads, planning, and a weapons selection and load out that actually makes a difference beyond simply being aesthetically pleasing. In the Vegas series, you have 3 men, two of which will likely only act as cannon-fodder, no planning, and the kind of gameplay that renders any weapons or equipment discernment practically useless. You find cover, and shoot your enemies from cover. You direct your two teammates to cover (if you can call it a team), and they do the same. Move to the next enemy spawning trigger, and repeat. Using silencers really makes very little difference, as enemies will spawn later in the mission who will act like they just showed up on the scene (because they have) and it really doesn't matter if you've been blazing away or not. With all the titles post Raven S., they took our beloved Rainbow series and turned it into "Gears of Duty 4, Modern Killzone". An obvious money making ploy aimed at the mindless drones of the console culture.
I know you must be wondering why I've chosen this page to discuss what came after this game, but I think it's important for people who come to view this title, and enjoy it, to see where I'm coming from here:
If Ubisoft and Tom Clancy wanted to make a shoot em' up FPS, they could have made a different title. Or even a spin off, if they absolutely had to stick the name on the box. But they didn't need to hijack an already established and successful franchise and mutate it into something completely different. I'm afraid that the more people buy the newer titles, the less likely Ubisoft, or anyone else for that matter, is going to focus on making another thinking man's tactical shooter. And that's just sad, because I just can't seem to get passionate about a game with no brains, and I know I can't be the only one.
LET'S BRING THIS SERIES BACK TO IT'S FORMER GLORY!
